The LUOVA project proposes the creation of a comprehensive suite of fully-online escape room challenges to attract those on the margins of education and training and to support them to build the key components of creative and critical thinking through a challenge based learning approach.


The key message is that learning is not a spectator sport and the more one can achieve the immersion of the student in the learning process the higher the potential for sustainable outcomes.

The objectives of the project are to:

● Promote creative and critical thinking through the development of alternative pedagogical resources using online educational escape rooms based on constructivist learning theory

● Encourage the development of creative and critical thinking skills in youth-work environments where non-formal and informal learning can flourish

● Support front-line youth workers to harness the potential of mobile learning environments to build high-value skill sets within their marginalised target groups

● Foster an entrepreneurial spirit among young Europeans ensuring that they have the necessary skills to research, select, analyse, organise and present information

To achieve these objectives the following intellectual outputs will be developed:

IO1: LUOVA Online Escape Room Compendium of Resources – this will comprise the learning content for the proposed online escape room challenges at introductory and advanced levels to develop the key components of creative and critical thinking.

IO2: In-service Training Programme – this will provide the essential continuous professional development support to front-line youth workers to enable them harness the full potential of these new dynamic learning resources

IO3: LUOVA Online Platform – a bespoke, fully mobile, collaborative online learning environment that provides access to all the escape room resources.